-------------------------------------------------------------------------------- Version 4.2 -------------------------------------------------------------------------------- Main Changes: - Added a naming system, your name no longer displays the hero you have selected but instead gets preffixes and suffixes as you achieve different things in the game. - Killing units will get you different preffixes. - Defending keeps, attacking at low health, destroying buildings and staying alive for long amounts of time will get you the much rarer suffixes. - Added a hideable multiboard which details: - The players hero. - The players current name. - The kills of each player. - AI status of AI players - AI players are supported once again. Simply set empty player slots to be computer players to utilize this feature. Note that actual players that quit during games are NOT passed over to AI like they were previously. - AI has been much improved also: - Shopping time is nil. - No more pointless fountain visits after respawns - All heroes will at least try to flee when they get low health (unless they have an ankh) - Computer Heroes will drop a Gem of Growth near the shop if they no longer need it. - Generally much cleaner, faster code. Difficulty Changes: - Removed the "Easy" difficulty altogether. It was being picked by default in battle.net games and it's just too easy with all corridors filled (and with AI, they will be). - Undead and Human % health handicaps have been rebalanced. - The chance for an undead rare unit or champion is now dependant on difficulty (human rare units and champions stay the same). - The undead heroes can no longer level up on any difficulty. - The undead heroes can no longer get a 500 health boost on any difficulty. - The undead heroes on Hard difficulty no longer get a level increase of 5. - The undead heroes on Insane difficulty get a Scroll of Resurection like on Hard difficulty (they still retain their Ankhs, too). - The undead heroes on Insane difficulty once again have a % chance to spawn with two auras. Hero Changes: - The Rangers Doomed Arrow ability now rewards the user with the units bounty and experience. - Removed Hydra from the Sorceress, added Fire Wall. - The Contaminators' Devils Luck ability now adds 1 dice per level. - The Contaminators' base attack is now 1d12 opposed to 2d6. - The Gnoll Stormlords Rejuvenation ability heals much more health and mana. - The Sorceress now has 100 extra base hitpoints, 3 more strength and a movement speed of 300 (from 270). - The Battle Goblin now gains 3 more intelligence points at level up, has a movement speed of 290 (from 270) and an attack speed of 1.25 (from 1.77). - The Savage now has an attack speed of 1.5 (from 2.0). Undead Changes: - Added a new boss hero, the Firelord. He is seen in the end area and alongside the Lich just before the end area (he replaces one of the Chaos Infernals). The Firelord is also dotted around the end area itself. - All undead bounties have been reduced greatly. - The group of four undead heroes before the Black Citadel have been powered up by a great deal. - The top Crypts spawn more melee and ranged units each time. - Removed the two patrolling Chaos Infernals from the end area. - Because of the much more efficent pathing code, the undead units are no longer set to have unlimited guard distance thusly making them return to their home position more often. This stops players luring out undead bosses individually and stops undead bosses running into down and getting caught up in battles at the town halls. Human Changes: - Changed the human start area so the corridors start diagonal, so you haven't got so far to walk to the Keeps. - Moved the fountains so that it was just as easy to access one from all corridors. - Keep Defence upgrades are a lot more effective. - Moved and added Marketplaces so there is one at the foot of each corridor. - Removed that pesky Rifleman on the left most corridor. -------------------------------------------------------------------------------- Version 4.1 -------------------------------------------------------------------------------- Main Changes: - Altered the Contaminators' Life Drain ability, at level 4 the increase in damage was only 10, opposed to 15. Bug Fixes: - Fixed a bug where Doomed Arrow stunned a unit forever due to a change in 1.15. - Fixed a bug that caused the left-most corridor to have no Heretic. Undead Changes: - Thanks to Blizzard updating their 'Non-hero' target to apply to Resistant Skinned units in 1.15 I can make the Calcium Tyrant resistant to magic instead of being totally immune. - The Heretic now has Resistant Skin. -------------------------------------------------------------------------------- Version 4 -------------------------------------------------------------------------------- Includes version 3 changes. Main Changes: - The reliance on items, especially tomes, has been completely removed from the game and the entire map has been rebalanced around this. No more tome fests, obsolete hero skills and 9,000 agility heroes ripping through everything with an attack-move. Shops now stock completely different goods and there is a collection of Orbs (some new), Potions and useful items on offer. - All heroes now have a max level of 30, opposed to 100, and level up slower, this is also to stop godly heroes and obsolete skills. - All hero skills have a max level of 5, opposed to 15, and ultimates only have 3 levels, opposed to 5. Same reason applies. - Added a small introduction sequence, you can skip it by pressing ESCape, just like normal cinematics. However, at least 50% of the players must agree to skip the cinematic. - Added Arus the Seeker, a friendly NPC Paladin that patrols the lower section of the map and tries to repel attackers. - Added a Quests dialog - Added an Optional Quest to destroy all the Crypts, doing so results in a significant statistics boost from Arius the Seeker. - Added a Required Quest to destroy the 4 Shield Generators in front of the Black Citadel, doing so makes the Black Citadel vulnerable to attack. Hero Changes: - Added hero: Contaminator. Can learn Life Drain, Infestation, The Devil's Luck and Entangling Roots. Initially knows Slow Poison. - Added hero: Holy Knight. Can learn Celestial Shield, Holy Shock, Holy Aura and Wrath. Initially knows Bless. - Added hero: Gnoll Stormlord. Can learn Electrocution, Charged Bolt, Summon Gnoll Overseer and Rejuvenation. Initally knows Purge. - Added hero: Ranger. Can learn Pain of the Wind, Searing Arrows, Evasion and Doomed Arrow. Initially knows Trueshot Aura. - Added the option to choose a random hero. You don't gain anything extra from choosing a hero in this manner. - Removed Inferno Gnoll. Please see Misc Changes for the reasons why. - Sorceress gains 1 more strength per level. - Savage's base attack cooldown raised to 2 seconds. - Summons no longer appear to have weapon upgrades. - Summon upgrade system redone. - Various changes to the max hero and skill levels, see main changes for details. - Heroes now gain double statistics when levelling up. - Removed the Attribute Bonus skill and replaced it with a "Handy Hero Survival Pack(tm)," this contains 5 levels and offers an array of 'handy' items. Kind of like the Stash ability in Final Fantasy this does not deplete your stock of items and they are used on the spot for Mana - not gold. Item Changes: - Shops completely changed, items such as the Ogre Maul and Mask of Death have been removed. The reliance on tomes and items was too high, made some hero skills obsolete and the game just turned into a glorified tome-fest - something I wanted to avoid. - Added various items, key additions being the Orb of Curse, which Curses enemies on attack, and the Gem of Growth, which increases your experience rate. Human Changes: - Priests can no longer cast Inner-Fire. - Human spawn cap lowered by 30, this was only reached in the later stages when the human units are useless anyway. Undead Wave Changes: - Completely changed the units spawned on each level. Units now have rapidly increasing health, damage and bounty. - Repeat wave units have been rebalanced. - Removed annoying spells like Cannabilise and Curse from regular units. - End area undead heroes and units rebalanced. - Added another boss fight before the end area with a Lich and two Chaos Infernals. - Undead spawn cap lowered by 30. Undead Base Changes: - Removed both of the top Crypts in the center passage and made the Black Citadel spawn undead. This means that the centre route gets the same monsters as everywhere else and the undead attackers can never be fully stopped. - 2 Towers removed from the Crypts in the end area. They were far too cheap and fighting Undead heroes is far more fun than towers that never die. - Added Chaos Infernals as a map boss. - Lich heroes now have the Chaos Fall ability and much higher strength and intelligence. - The Warlock now knows Chaos Fall, Divine Shield and Rain of Annihilation. - Calcium Zealots now have a much faster attack speed. - The Tyrant of the Calcium Rule has a faster attack speed, knows Dispel Magic and Rain of Annihilation. - Added an attack back to the Black Citadel, but it can only target air units. - Knocked 20% of the health off the Black Citadel. - Removed trees around the Black Citadel to stop combat getting so cramped. - Shrunk the Black Citadel and its selection circle a little. Misc Changes: - Deleted the impossible difficulty setting. - Redid spawning and pathing code: - Units should not sit around idle anymore when the target of stunning spells or if their movement is blocked. - Units no-longer get confused and head back towards thieir spawn point. - Champion units scale correctly (goes by actual scale rather than base scale). - Much smaller filesize. Changes are as follows: - No custom map preview, it just shows the terrain (196k). - The Inferno Gnoll used to have a custom model and skin, it was massive and needless, so he was replaced with the Stormlord (250k). - Deleted Doodads you'll never see normally (~50k). - Protected map with a better protector that cuts out all editor data it can (~150k). - Hopefully people will play this in public Battle.net games now, WINK WINK, NUDGE NUDGE! -------------------------------------------------------------------------------- Version 3 -------------------------------------------------------------------------------- Version 3 was unreleased, after finishing it I realised there was so much I wanted to change and rebalance. All the version 3 changes are in the version 4 changelog. -------------------------------------------------------------------------------- Version 2 -------------------------------------------------------------------------------- Hero Changes: - All 1.0 heroes removed. - Added hero: Attack Goblin. Can learn Smog, Static Amour, Reinforced Armour and Nano Machines. Initally knows Crippling Slash. - Added hero: Assassin. Can learn Wake of Fire Trap, Burst of Speed, Tiger Strike and Shadow Master. Initally knows Shadow Walk. - Added hero: Savage. Can learn Blood Rage, Howl, Battle Command and Grim Ward Initally knows Critical Strike. - Added hero: Inferno Gnoll. Can learn Ignite, Fire Missile, Summon Gnoll Warden and Rejuvenation. Initally knows Command Aura. - Added hero: Necromancer. Can learn Teeth, Summon Skeleton Warrior, Skeletal Mastery and Iron Golem. Initally knows Create Corpse. - Added hero Sorceress. Can learn Hydra, Freezing Bolt, Enchant and Sheepfall. Initally knows Mana Shield. - All heroes have a 40-level "Attribute Bonus" ability, which adds 5 points each level. - All other hero skills have 15 levels. Ultimates can be learnt at level 10, and upgraded every 5th level beyond that. Item Changes: - A horde of new items, including "Godly Items," added. - Teleportation Wand: Teleport to any unit on the map, unlimted charges for 150 gold. Even the most stuck-up, bad-mannered, corridor hogging, team-killing 13 year old will help defend the keep with one of these. - Keep Defence Upgrade: boosts the defensive and offensive power of the Keeps, on Easy difficulty maxing this takes away any fear of losing until about level 16. - Inferno Cloak: 50 damage immolation and +50 to all attributes. - Orb of Greater Corruption - Many more... - Tome prices decreased by around 85%. Undead Changes: - All air-siege round removed; because it sucked. - Air, in general, is much less frequent. - Levels increase much more rapidly. - Difficulty settings rebalanced. - Mini-bosses such as the Monstrosity (big abomination) have halved health, as they cause gameplay to basically stop there for 15 minutes due to their massive health. - End area redone. - Black Citadel defence totally redone. A lot more fun than slugging away at a big tower. Misc Changes: - Health and Mana Fountains boosted significantly. - Small terrain adjustments - Filesize much smaller for better bnet usage. No loading screen, pointless icons, doodads you won't typically see, etc. -------------------------------------------------------------------------------- Version 1 -------------------------------------------------------------------------------- Inital release.