At Creative Assembly I worked as a Level Designer and Scripter on their second epic-action title Viking: Battle for Asgard. You play as Skarin, Freya's Champion, on a quest to stop Hel conquering Midgard with her army Legion. Along the way you'll rescue groups of Vikings and form a large army, resuling in massive battles with up to a thousand people on screen. Available on 360 and PS3.
A hero siege map with heavy scripting, new abilities, new items, artificial intelligence and other unique features. Featured on the cover disk of PC Gamer (issue 158).
Created in Worldedit. Responsible for: layout, terrain, triggers, scripting, custom spells, custom units, custom icons, and basically everything not created by Blizzard.
Ecru is a rally small and speedy circuit map.
Created in Worldcraft. Responsible for: Map architecture and layout.
A small campaign of one map with quests, scripted scenes and an emphasis on player micromanagement.
Created in Worldedit. Responsible for: layout, terrain, triggers, scripting, custom spells, custom units, custom icons, and basically everything not created by Blizzard.
Two melee maps with cheesy names and even cheesier descriptions that featured on the cover disk of PC Gamer (issue 158).
Created in Worldedit. Responsible for: layout and terrain.
Concussion grenade jumping map with two sequels of increasingly harder difficulty.
Created in Worldcraft. Responsible for: Map architecture, layout and some modified textures.
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